Gemalte Sammelobjekte – Funkelwind 2.1
Assets/Resources/Art/collectibles.png wurde am 17. September 2026 mit dem eingebauten Imagegen-Werkzeug erzeugt. Der unveränderte PNG-Atlas enthält goldenen Funken, türkisfarbenes Windzeichen und einen geretteten Freund. Der Zuschnitt der drei transparenten Zellen, Größenanpassung, Schweben, Glanz und Licht entstehen im Spiel. Die Dorfbevölkerung nutzt denselben Freund-Sprite. Die übrigen Licht- und Partikeleffekte entstehen aus Shadern und Code.
Bildprompt
Use case: illustration-story. Asset type: premium hand-painted collectible SPRITE ATLAS for Funkelwind, a whimsical side-view 2D children's forest platformer with painterly mossy ruins, brass mechanisms, luminous teal foliage and a cream foxlike woodland spirit wearing a teal scarf. Generate ONE wide landscape image with TRUE TRANSPARENT alpha background and exactly THREE isolated objects arranged in ONE ROW, three equally wide cells, generous empty transparent margins within each cell. LEFT CELL: a small precious golden wind-spark, organic curved teardrop-shaped amber crystal containing a tiny curled luminous flame, subtle aged brass leaf collar at its base, warm cream glints, delicate painted texture, strong clean luminous silhouette. CENTER CELL: a rare turquoise wind-sign, palm-sized faceted jade/turquoise crystal shaped like a four-point leaf compass with a delicate ornate antique brass setting, a cream curling wind emblem embedded in the stone, brighter central light, elegant painterly material, distinct larger treasure silhouette. RIGHT CELL: one adorable small rescued woodland friend, full-body cream rabbit-fox spirit with large soft pointed ears, peach ear interiors, warm expressive eyes, tiny paws, a little ochre scarf, sitting upright and facing slightly right, gentle happy expression, premium hand-painted animation art. All THREE belong to one coherent sophisticated storybook game art style: painted shading, fine but restrained detail, warm top-left light, cool teal shadow outlines, rounded friendly forms. They must remain recognizable at 40 to 80 pixels tall. No circular badge backgrounds, no UI panels, no thick graphic outlines, no coins, no text, no labels, no extra objects, no scenery, no cast floor shadows. No glow that extends beyond each object's cell. Keep each entire object entirely INSIDE its own one-third cell with at least 15 percent empty margin on every side. Genuine transparent background.