Neue Bildressourcen in Funkelwind 4.1
Erstellt mit der eingebauten Imagegen-Funktion. Transparente PNGs im Projekt; bestehende Originale bleiben erhalten.
Fenns Titelanimation
Assets/Resources/Art/title_idle.png — 4 × 2 Posen, Referenz: hero.png.
Create a production-ready 2D game sprite animation atlas, transparent PNG, using reference image as exact character identity and painterly quality reference. Fenn is a cream fennec woodland spirit, huge ears, teal scarf, brown backpack, facing three-quarter right. EXACTLY 8 equal cells in 4 columns and 2 rows, read left to right top to bottom. All frames identical camera, lighting, body size and placement, feet firmly planted at identical baseline within each cell, full ears and scarf fit with ample transparent margins. Idle animation poses: 0 relaxed open eyes; 1 subtle inhale chest raised, ears slightly flex; 2 blink eyelids closed; 3 eyes reopen, ear tips relaxed; 4 looking gently upward with ears perked; 5 one ear tilted listening, tiny smile; 6 scarf tails drift gently in breeze, neutral open eyes; 7 relaxed return to pose0. Body proportions must stay identical and no walking or floating, no whole character rotation. High resolution detailed soft fur and fabric, no text, no cell borders, no shadows, no floor, no scenery, no glow. Genuine transparent alpha everywhere outside character. Prefer landscape canvas 2048x1536 with eight equally spaced complete figures.
Brumms Bossanimation
Assets/Resources/Art/brumm_actions.png — 4 × 2 Posen, Referenz: season_guardians.png. Effekte werden separat im Spiel erzeugt.
Create a production-ready transparent PNG sprite atlas for the golden bell beetle character in LEFT COLUMN of reference image ONLY. Exact character identity: cute brass/gold beetle, six dark legs, emerald green polished wing cases with gold edges, cream fuzzy collar, curved stalk bearing one golden bell. Facing three-quarter LEFT throughout. EXACTLY 8 complete poses in a regular 4 column by 2 row grid, equal cells, ample transparent margins. Keep feet at same baseline, same beetle body size, camera and lighting across all eight frames. Reading order: 0 neutral eyes open resting legs, bell upright; 1 slight inhale, antenna bell leaning; 2 crouched anticipation legs bent shell lowered; 3 bell swings left mouth begins singing shell slightly open; 4 full singing bell swings right, eyes happily closed, legs brace; 5 ringing settles mouth closes and shell returns; 6 tired listening open eyes head lowered, relaxed bell; 7 peaceful grateful smile eyes closed bell upright. Genuine high-quality detailed painterly fantasy game art, clean crisp silhouette. NO effects, absolutely NO glow, NO rings, NO particles, NO surrounding leaves, NO floor shadow, NO background rectangles, NO lettering. Transparent alpha zero around figures. The reference has effects in one pose; REMOVE all such effects in new sprite sheet, they will be animated in game. Landscape canvas, preferably 2048x1536, exact 4x2 grid.
Zusammenhängende Plattformmaterialien
Assets/Resources/Art/crafted_platforms.png — 3 × 2 Elemente: Wurzelsteg, Mühlendock, Sternenplattform sowie drei Tragstrukturen. Der Alpha-Kanal wird in Unity geprüft; die RGB-Vorschau des PNG kann ausgeblendete Hintergrundfarben enthalten.
Production 2D platformer environment sprites, painterly high-end family fantasy, genuine transparent PNG. EXACT regular grid 3 columns x 2 rows, six separate assets, each fully inside its equal cell with 8 percent transparent margins, no text, no grid. TOP row: 1 long horizontal living oak branch platform with flat walkable moss-edged top and organic roots underneath, honey brown muted wood; 2 long horizontal rainmill dock platform with flat weathered pale wooden deck and graceful brass-bound timber braces underneath, cool teal patina; 3 long horizontal observatory platform with flat pale lavender limestone top, carved crescent motifs on fascia, elegant dark blue underside. All three walkable surfaces exactly level, no raised objects or obstacles, width about three times thickness, side-on orthographic view with only slight top plane visible, crisp landing silhouette. BOTTOM row: 4 vertical twisting oak trunk with branches supporting a shelf, 5 vertical timber pier support with two cross-braces, 6 elegant tall limestone arch with open transparent center. Cohesive material details, refined worn edges, soft ambient shading. Do not add buildings, characters, plants above the landing surfaces, gems, painted light effects, haze or backdrop. Absolutely no cast shadow outside asset. Background alpha zero.
Überarbeitung:
Edit this sprite atlas: REMOVE the entire colored blurred background and ALL surrounding haze so alpha is truly zero outside the six crisp painted objects, including the open center of the stone arch. Preserve the six objects' artwork and colors. Correct layout to strict 3 columns x 2 rows equal cells: top-row platforms fully above horizontal midline, bottom-row supports fully below midline. Shrink bottom objects slightly if needed to fit their cells with transparent padding. No shadows or colored glow outside any object. This must be a transparent RGBA PNG usable directly in a game, not objects over a simulated transparency backdrop.
Audio
Fünf eigene prozedural komponierte Regionenstücke, drei Klangblüten-Dreiklänge und Effektklänge. Kein Fremdmaterial. Musik überblendet über zwei feste Stimmen; Klangblüten senken die Musik kurz ab. Angriffssignale bleiben hörbar. Alle Klänge respektieren die Lautstärkeeinstellung.