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Follow-up: native 15:21 Alpine frames

All three actual frames in Docs/QA/20260915-152158-campaign were inspected. They remain visually rejected. The sky is lighter, but ground is ochre, the massif has little apparent photographic structure and forest cards are conspicuous. No material tint or shader configuration was changed during this diagnostic follow-up.

Confirmed source/import state

Forest scale mismatch

The terrain shows a photographed forest floor underneath distant crown cards. Since distant cards deliberately cast no shadows, the kilometre-scale slope lacks the darkness and canopy pattern of a forest mass. A near-floor/far-canopy treatment is needed after the parent task's native material diagnosis. Increasing tree count or tinting the entire landscape would not establish whether shader sampling is correct.

Bounded alternative-source check

Two unmodified CC0 publisher archives were downloaded and inspected outside Assets, under ArtSource/Alps/SourceAssets/MeadowCandidates:

They are not described as photogrammetry. Original colour/normal/roughness/AO files and archive hashes are preserved in source-manifest.json; neither source is integrated yet. ambientCG's official licence explicitly permits redistribution in games under CC0. The native material debug pass remains the next dependency before any live material changes.