✦ SPIELWELTENMoto Racer - Rampage ↗

Native GPU graphics audit

All 21 campaign stages and three classic tracks, full scenery, High, 1920x1080 native GPU offscreen render target in a hidden batch player. Three paused road-level camera views per track. MainCamera rendered-frame intervals include the 60fps cap; no GPU timings, window/swapchain, race-performance, long-run RTX or photorealism acceptance claim. Unlocks are QA fixtures only.

GPU: NVIDIA GeForce RTX 4060 Laptop GPU; API: Direct3D11; build GUID: bfd31bb01de34070a1bb0cf965ff84ad.

FPS below are short paused-camera samples, not driving benchmarks. Geometry counts include all resident mesh LODs, not just visible draws. Graphics allocation is Unity's counter, not a DXGI VRAM budget; a zero/unavailable counter is shown as n/a.

Level Views Load seconds Lowest view mean FPS Highest view p99 ms Resident triangles Graphics MiB
alps-01 3 8.02 59.9 17.6 6,741,573 n/a
alps-02 3 10.44 59.9 17.8 23,039,556 n/a
alps-03 3 2.87 60.0 17.7 4,483,148 n/a
tuscany-01 3 1.87 59.9 17.5 3,825,068 n/a
tuscany-02 3 1.94 59.9 17.9 3,452,860 n/a
tuscany-03 3 2.06 59.9 17.6 3,287,678 n/a
mediterranean-01 3 1.88 59.9 18.2 1,226,043 n/a
mediterranean-02 3 2.08 59.8 17.7 1,158,460 n/a
mediterranean-03 3 1.79 59.8 17.8 1,305,681 n/a
egypt-01 3 1.84 59.9 17.7 1,935,824 n/a
egypt-02 3 2.49 59.9 17.8 1,371,756 n/a
egypt-03 3 2.18 59.9 17.7 1,166,484 n/a
jungle-01 3 1.86 59.9 17.8 19,803,092 n/a
jungle-02 3 2.31 60.0 17.8 21,181,586 n/a
jungle-03 3 2.28 59.9 17.7 22,660,946 n/a
china-01 3 1.81 59.9 17.9 2,405,538 n/a
china-02 3 2.21 59.9 17.7 3,394,324 n/a
china-03 3 2.10 59.9 17.6 3,317,110 n/a
canyon-01 3 2.18 59.9 18.0 1,021,754 n/a
canyon-02 3 2.33 59.9 17.8 1,062,620 n/a
canyon-03 3 2.76 60.0 17.3 1,207,560 n/a
blackpine 3 2.92 60.0 17.8 1,959,456 n/a
red-mesa 3 1.46 59.9 17.3 515,118 n/a
neon-harbor 3 0.79 60.0 17.2 1,187,158 n/a