✦ SPIELWELTENMoto Racer - Rampage ↗

Focused native-image review: map, rider and title

Read-only review following the 16:19 native albedo capture on 15 September 2026. No runtime, art asset or scene was changed for this review. Mountain/ground work is being reviewed separately. The three priorities below concern observed remaining issues, not a graphics acceptance claim.

1. Make chapter callouts actually readable in the native build

Evidence: current Alps chapter map, from the diagnostic build identified in the acquisition report. Start/current-position, checkpoints, destination and the mountain pin are present. However, every displayed name ends in an ellipsis (including short “Talwiesen…” and “Dorfbrücke…”), and the elevation/detail line is absent. Thus the geometry-only layout verification does not establish text legibility.

Relevant owners: Assets/Rampage/Runtime/UI/CampaignMapGraphic.Labels.cs and RampageUI.Campaign.cs. Current callouts allocate 218 × 66 px with an inset 199 × 58 px text rectangle, three rich-text lines, NoWrap and Ellipsis. That combination needs a native TMP layout correction: separate fixed header/name/elevation text regions or enough measured line height, allowing long names to wrap within a bounded card. Keep the current route/pin coordinates and controller navigation. Recheck all three Alps selections at 1110 × 476 and 1040 × 526 using actual TMP overflow/rendered text information and screenshots; the full name and height must remain visible without overlap.

The current world map has clear selected-region/progress status. Its flat cartography is less urgent than the missing chapter information.

Follow-up after this read-only review: the parent authorized a focused map correction. CampaignMapGraphic.Labels.cs now separates header/name/elevation into independent TMP fields and uses 218 × 94 cards with 18–20 px wrapped names. The enlarged layout passed 1,075 checks and managed compilation. The subsequent native chapter capture was viewed: all five names and detail/height rows are now visible without ellipsis or card overlap. This confirms the correction in the Alps 1-1 chapter view; other stages and the briefing-map size still need native coverage. See the correction record. The 16:19 image above remains the before evidence.

2. Improve the in-game rider's visible silhouette and surface detail

Evidence: current view0 and view1. At normal following-camera size, the torso/shoulders/arms read as smooth hard segments, the broad grey back protector and orange strips dominate the suit, and the white helmet has little readable manufactured detail. The large lean in view1 makes the sharp limb transitions particularly evident. These are model/material appearance observations; a still image does not establish incorrect movement or contact IK.

Relevant owners: Assets/Rampage/Runtime/Visuals/RiderRig.cs, VehicleMaterials.cs and BikeVisual.cs. Prioritize a coherent anatomically shaped shoulder/elbow/hip silhouette, actual suit seam/fold and protector shapes visible from behind, and controlled leather/fabric/helmet roughness with appropriately scaled normal detail. Preserve the existing hand/foot contacts, articulated combat rig and measured rendering budget. Judge a back three-quarter and leaned chase-camera view at the actual display size, rather than accepting only a close-up or a higher polygon count.

Subsequent evidence: 16:59 Alps01 view0 and Alps02 view1 visibly contain the V6 rider: dark helmet, narrow accent lines and a more articulated back protector replace the prior white helmet/broad flat orange panels. The change is visible at the actual chase-camera size. This is a confirmed visual change, not a complete animation/contact/material or AAA acceptance.

3. Bring the already strong title presentation into the campaign's identity

Evidence: title capture, file timestamp 15 September 2026, 01:47 Vienna; this is an older saved screenshot, not a new capture of the 16:19 build. Composition, contrast and the start action are already clear. The visible claim “Drei Strecken. Acht Fahrer. Ein Ziel.” describes the original three-track game; the current world map shows seven regions/21 stages. The title's black detailed helmet/suit also establishes an appearance markedly different from the white helmet and simple surfaces seen during play.

Relevant owner: Assets/Rampage/Runtime/UI/TitleScreenPresentation.cs, whose current source still contains the three-track sentence; image resource Assets/Rampage/Resources/Textures/TitleKeyArt.png. Update the secondary line to the released campaign scope (for example “Eine Weltreise. Sieben Regionen. Dein Weg.”), keep the strong existing composition, and align the final runtime rider's helmet/suit design with the title's identity. Replacing the entire title illustration is lower priority than correcting the runtime rider and the now-obsolete scope text. Verify the next actual title capture after that change; this older screenshot cannot certify current native startup behavior.