Boruns Befreiung · 17. September 2026
Mit dem eingebauten ImageGen-Werkzeug erzeugt; bestehender Borun als Identitätsreferenz. Unverändertes RGBA-Original mit vier Posen in einem 2×2-Atlas. Laufzeitaufteilung und Alpha-Beschnitt in ArtLibrary. Keine nachträgliche Rasterbearbeitung.
- Quelle:
C:/Users/danie/.codex/generated_images/01a0acd1-fd65-7833-bbb0-c93959eb75c8/exec-ef63b1b2-9d38-433e-ab16-11cd92b16985.png - Spielasset:
Assets/Resources/GameArt/BorunDefeat.png - Ablauf: Einknicken → Knien → ruhende Bodenpose → gelöster Segelknoten → warmer Wind und Ausblenden. Kein Schmerz- oder Zerstörungsbild.
Vollständiger Prompt
Use case: stylized-concept. Original 2D game animation SPRITE SHEET for BORUN, the friendly ceramic mechanical ram shown in the reference. Reference is identity and material invariant: cream ceramic ram body, big curled bronze horns, turquoise chest knot, brass limb joints, cream linen sail-wings on back, faces LEFT. Generate FOUR consecutive DEFEAT / RELIEF poses in exact 2 by 2 equal cells, landscape 3:2, with TRUE TRANSPARENT ALPHA and empty separation. Maintain IDENTICAL body length, horn size, proportions, side-view camera and pixel scale in every cell. Ground baseline at 92 percent height in each cell. Top left: front knees buckle visibly inward, head drops and sail-wings sag, startled but gentle expression. Top right: front legs folded beneath chest, chest rests close to floor, rear knees bend and rump descends. Bottom left: all four legs tucked beneath body, belly rests fully on floor, head lowered close to forelegs, horns safely resting, eyes softly closed in relief, sail cloth loosens. Bottom right: same fully collapsed resting pose, eyes softly open calm, loosened cloth wings spread loosely backward like unfurled fabric, chest knot warm gold instead of turquoise. This is a clear visible change from standing to kneeling to resting, NOT four standing variants. Friendly family fantasy, no pain, no violence, no damage, no gore, no broken body parts. Premium hand-painted animated-feature rendering matching reference, rich ceramic glaze, fine linen texture, warm upper-left light. Each whole pose fully contained in cell with generous transparent margin, no text, no ground plane, no drop shadow painted outside sprite, no background, no grid lines.
Klang
Tools/compose_boss_release.py komponiert den originalen kurzen Befreiungsklang mathematisch aus gestaffelten Harfen-/Glockentönen. Ausgabe: Assets/Resources/GameAudio/boss-release.wav, 48 kHz Stereo, 2,65 Sekunden. Technische Pegelprüfung in Builds/AudioQA/boss-release.json; keine menschliche Hörabnahme behauptet.