✦ SPIELWELTENAngel Land Story ↗

Lio · Senkrechtes Bogenschießen

Auf ausdrücklichen Nutzerwunsch: Blick und Schuss exakt nach oben. Eigene Überkopf-Zug- und Lösepose, eingebautes ImageGen-Werkzeug. Datei: Assets/Resources/GameArt/LioUp.png. Ursprung: C:\Users\danie\.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-70f3f4be-591e-4483-84b9-cde7aaceb8e3.png.

Use case: identity-preserve. This is a very precise animation asset request for the SAME Lio character in the reference: young boy, brown hair, ochre hood and amber cape, teal clothes, leather belt/bracers and brown boots. Create TWO full-body side-view sprites next to each other, one row two equal cells, TRUE TRANSPARENT ALPHA, 1536x1024. Lio is SHOOTING STRAIGHT VERTICALLY UP, exactly 90 degrees above the horizontal, NOT diagonally. He stands firmly, head tilted all the way up, eyes looking at the sky. The WOODEN BOW is held HORIZONTALLY ABOVE HIS HEAD: the two bow tips point LEFT and RIGHT, bow grip is at its horizontal center. His bow hand is stretched above his head holding this grip. His other hand pulls the middle of the horizontal bowstring DOWN toward his upper chest. The arrow shaft is an EXACTLY VERTICAL straight line through the grip, arrowhead pointing DIRECTLY UP; its x coordinate is constant, no slant whatsoever. Pose1 left: this overhead vertical draw pose with arrow nocked, arrow tip above the bow center. Pose2 right: same overhead pose just after release, NO arrow, draw hand relaxed near his chin, still looking directly up. Bow remains horizontal above the head. This is the classic straight-up archery pose in a 2D platform game, NOT a 45 degree diagonal aiming pose. Both feet on same imaginary ground baseline, consistent proportions and exact outfit from reference, ample margin around entire bow and feet. Beautiful premium painted character texture, original warm lighting. No text, ground, scenery, grid, panel, labels. Full transparency.