LioBowRunV2
Source: C:\Users\danie.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-8f2757ed-4868-466f-947a-571e8811e2a9.png
Use case: stylized-concept. Reference is the exact boy character and painted style. Create improved production RUN AND SHOOT sprite atlas, transparent alpha, 3:1 WIDE canvas. Eight frames arranged FOUR columns TWO rows. Each wide cell MUST contain the whole character, entire bow and arrow and cape with TEN PERCENT CLEAR PADDING all four sides. No limb bow arrow or cloth may touch grid boundary. SHRINK the figures enough to fit. Same Lio golden hooded cape teal tunic leather brown boots youthful face. SIDE VIEW facing RIGHT. A coherent EIGHT-FRAME RUN cycle, right foot forward contact, passing, left foot forward contact, passing, repeating with opposite arm/cape follow-through, visible opposite-leg strides rather than identical legs. During running arms execute drawing wooden bow, full draw, release with fingers open, recovery, then repeat. Bow is vertical arrow horizontal RIGHT. Torso remains leaning forward with hips at identical local x in all cells, boots consistently sized, no perspective change or size drift. High-end painterly animation frame art, subtle cloth ripples. The character is separate in every cell. No labels, no scene, no shadows.