LioCrouchBow
Source: C:\Users\danie.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-c017a4d4-90e1-4041-a29a-d35d030e094e.png
Use case: stylized-concept. Production sprite atlas for hand-painted premium 2D platformer Angel Land Story. Reference image is character identity and low crouch pose ONLY. Create FOUR animation frames arranged 2 columns by 2 rows, transparent RGBA background, generous 10% padding in each equal cell. Exactly same Lio little brown-haired boy, golden hooded feather-edged cape, teal tunic, leather bracers brown boots, same size and camera side view facing RIGHT. He stays in a LOW KNEELING CROUCH in ALL four frames, one knee almost on ground, head and torso forward, boots at same baseline. He SHOOTS HIS WOODEN BOW HORIZONTALLY RIGHT at face height. Frame1 raise bow and nock arrow; frame2 full bow draw, drawing fingers beside cheek; frame3 released arrow gone, drawing fingers open behind cheek, bow hand remains extended; frame4 bow lowering toward ready but same deep crouch. Strong clear differences in arms, consistent planted legs and head proportions, subtle cape follow-through. The bow is held VERTICAL, arrow exactly horizontal. Full character in every cell, no cropping, no floor, no shadows, no letters, no labels. Beautiful clean painterly texture, warm sunlight same as reference. Wide enough cells for full extended bow.