✦ SPIELWELTENAngel Land Story ↗

LioLadderV2

Source: C:\Users\danie.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-3bd3e7d8-b823-4a8b-9540-4b571e781b19.png

Use case: stylized-concept. Eight-frame CLIMB CYCLE atlas, four columns by two rows, transparent alpha, landscape2:1. Character identity only from reference: same small Lio in gold hood/cape, teal outfit and brown boots. Premium hand-painted same face and textures. Draw a clearly alternating hand-over-hand ladder climb, slight BACK THREE-QUARTER view facing a ladder to the right, no ladder in image. Frame0 LEFT ARM fully up and RIGHT KNEE high. Frame1 pull body with left arm; right hand starts reaching past it. Frame2 BOTH hands at shoulder height momentarily, legs passing with knees bent. Frame3 RIGHT ARM reaches overhead, LEFT KNEE lifts. Frame4 RIGHT ARM fully up and LEFT KNEE high. Frame5 pull body with right arm; left hand starts reaching past it. Frame6 BOTH hands near shoulder height, opposite legs passing. Frame7 LEFT ARM reaches overhead, RIGHT KNEE lifts returning to0. The two halves must use visibly OPPOSITE raised arms and knees, not eight same-arm-up copies. Bow strapped on back. Cape hangs downward. Pelvis stays at same location, body same pixel scale, depict climb in place. Show whole figure with huge10percent margin in EVERY cell, no body part touching cell borders or outer canvas edge. No text, floor, background, glow.