✦ SPIELWELTENAngel Land Story ↗

LioLowMotionV2

Source: C:\Users\danie.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-cd809818-bc67-43bc-ac6f-4ffb14adb6cb.png

Use case: stylized-concept. EIGHT-FRAME atlas exact four columns by two rows on WIDE LANDSCAPE3:1 canvas. Wide3:2 cells give room for horizontal SLIDE. Same Lio character as identity reference: gold hood and short cape, teal tunic/trousers, brown boots, small wooden bow. Same head size and limb proportions across all frames, no distortion. TOP ROW frame0 half crouch;1 full deep squat with knees folded and upper body low;2 low crouch walking right leg forward;3 low crouch walking left leg forward. BOTTOM ROW frame4 sit into slide, weight back;5 full athletic low slide right, front leg extended, back knee folded and hand close to floor;6 continued slide with cloth follow-through;7 bring extended leg back underneath into low recovery squat. Full sliding bodies must stay WITHIN individual cells with TEN PERCENT blank transparent margin on all sides. NO toe, cape or bow may cross into neighboring cell. Ground baseline at85percent of each cell; lowest body point always on this baseline. Identity reference is STANDING, but top row must actually bend legs and lower body; do not merely shrink standing pose. Crisp premium painted original game sprites with true transparent alpha; no grid, letters, shadows, floor or background.