LioUpMotionV2
Source: C:\Users\danie.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-b9b53f06-564d-4e0a-b544-687c9f872fa8.png
Use case: stylized-concept. EIGHT-FRAME character animation atlas, exact FOUR columns by TWO rows, true transparent alpha, landscape2:1. The reference shows the EXACT required shooting direction and correct bow orientation: wooden bow held HORIZONTALLY ABOVE THE HEAD, arrow points PERFECTLY VERTICALLY UP, Lio looks straight up. Preserve this geometry in EVERY frame, including recovery; never rotate bow to a diagonal or vertical orientation. Same Lio face, ochre hood/cape, teal clothes, leather boots, premium painted texture and exact body proportions as reference. TOP ROW four grounded phases, feet fixed: begin downward pull of string, full downward pull hand near chest, release hand rebounds down toward shoulder and string straightens, recovery hand reaches back toward string. BOTTOM ROW four corresponding phases AIRBORNE with knees comfortably tucked and feet off the ground. In every phase bow hand remains OVER the head, the bow spans LEFT TO RIGHT horizontally, arrow if present points up. Equal body/head size in all eight cells. Entire bow width and arrow/hood/cape/boots remain inside each cell with at least8percent EMPTY transparent margin. Character pelvis at50percent cell width. No floor, no background, no text, no glow. Distinct hand/shoulder/cape follow-through, no repeated identical poses.