Assetproduktion 0.3 · Umgebungsvariation und Herzen
Erzeugt mit dem eingebauten ImageGen-Werkzeug am 17.09.2026. Originale bleiben erhalten, finale Fassungen liegen in Assets/Resources/GameArt. Ausschnitte werden im Spiel durch Sprite-Rechtecke definiert; keine Bildmanipulation per Skript.
naturalTerraces
Quelle: C:\Users\danie\.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-fd857709-f1da-49a0-adc2-40c58484c7e1.png
Use case: stylized-concept. Production asset sheet for an original premium 2D side-scrolling fantasy game Angel Land Story. Reference image is STYLE ONLY: warm limestone, painterly high-end storybook rendering, beautifully textured materials, precise readable silhouettes. Create EIGHT DISTINCT walkable natural terrace cutouts, arranged in EXACTLY TWO COLUMNS and FOUR EQUAL ROWS in a 2048x2048 square image, all cells separated by ample transparent gutters. TRUE TRANSPARENT ALPHA background. Each individual asset has a perfectly HORIZONTAL FLAT WALKABLE UPPER EDGE with grass only a few pixels above it, strict orthographic FRONT/SIDE game view with no perspective depth on the top, width about 850 pixels and body height 230-320 pixels. Bodies extend DOWN from the top and each has completely different geological silhouette. Row1 left: warm garden soil bank with exposed roots and small fern on right; right: broad layered limestone shelf with moss crevices, no flowers. Row2 left: ancient gnarly tree root bridge, flat moss covered upper edge, asymmetrical roots below; right: pale weathered chalk shelf with delicate blue-green hanging succulents. Row3 left: a much deeper craggy hanging rock with a single golden sapling on its far left edge, horizontal playable top; right: compact rounded river-stone terrace with low reeds and subtle turquoise mineral seams. Row4 left: broad herb garden bed edged in old timber, dark soil, tiny lavender far right; right: broad destination terrace, pale cut stones interspersed with moss and blue small flowers, irregular underside. Keep vegetation understated and away from walking surface except the one sapling. NO repetitive daisies, NO arches, NO copies or mirrored variants. Crisp highest quality hand-painted production texture and beautiful detailed natural material, consistent sunlight from upper left, cool ambient shadows. Nothing touches any other cell. No labels, no text, no characters, no scenery, no backdrop, no grid lines, NO ground shadow outside asset silhouette. Image must have alpha transparency.
naturalTerracesV2
Quelle: C:\Users\danie\.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-39be4d76-f064-4a41-945c-99463fbd0b59.png
Edit this production asset sheet. Preserve all eight terrace designs, material rendering, warm light, true alpha transparency and two-column four-row arrangement. Remove ONLY the little golden tree/sapling sticking up from the LEFT terrace in the THIRD row; replace the tree's base with the same low grass as the rest of its horizontal walking edge. The removed canopy must become transparent, so it no longer overlaps the roots of the terrace in the second row. Keep every entire terrace silhouette within its own cell with at least 24 pixels of transparent separation vertically. Do not add any elements or text. Keep the same warm high-quality limestone and roots, keep every other asset's appearance. Exact 2 by 4 grid with transparent gutters.
architectureTerraces
Quelle: C:\Users\danie\.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-53f6d3fe-9688-4b8e-abe9-7947b7a7477a.png
Use case: stylized-concept. Production asset sheet for an original premium 2D side-scrolling fantasy game Angel Land Story. Reference image is STYLE ONLY: warm limestone, bronze metal and muted teal, painterly high-end storybook rendering with rich detailed material texture. Generate EIGHT COMPLETELY DIFFERENT walkable architectural platform cutouts in an EXACT TWO COLUMN FOUR EQUAL ROW grid, square 2048x2048. Each is a separate alpha-transparent asset with clear transparent gutters. Strict flat orthographic FRONT view for side-scrolling game. Each asset has a straight HORIZONTAL FLAT WALKABLE UPPER EDGE, almost no perspective on top, width around850px height220-330px, silhouette extends downward, ornament hangs below walking surface, not blocking it. Row1 left: single broad ancient stone arch aqueduct span, elegant carved limestone voussoirs with one turquoise keystone, tiny moss; right: weathered broken cornice held by two deeply carved stone corbels and ivy on left only. Row2 left: warm walnut floor gallery with brass ends and dark wooden triangular support trusses below; right: pale mosaic stone balcony with turquoise ceramic band and one central sculpted wing bracket underneath. Row3 left: mechanically suspended mill lift floor, substantial horizontal timber deck, brass rivets, bronze pulley housings UNDERNEATH, no vertical ropes or railing; right: old mill cantilever deck with asymmetrical diagonal timber braces and a small bronze gear beneath left end. Row4 left: graceful high cloud garden terrace made from pale carved stone, ONE wide shallow arch and sparse silvery hanging leaves; right: broad sun-terrace stone foundation with tessellated teal mosaic in its front face, three heavy staggered stone buttresses underneath. Every design has its own rhythm and silhouette. No copy-pasted triple arches, no daisy carpet, no mirror variants. Do not paint railings or scenery above the flat walking plane. Highest production quality, hand-painted sculptural depth, warm upper-left key light and cool reflected shadows. No text, labels, characters, scenery, grid lines or background. TRUE TRANSPARENT ALPHA.
weaverConservatory
Quelle: C:\Users\danie\.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-257ad237-8a95-408e-9109-f5cb9b57921f.png
Use case: stylized-concept. Asset type: a single premium painted 2D game environment cutout on TRUE TRANSPARENT ALPHA, portrait 1536x2048. Original fantasy game Angel Land Story, Sonnenhain. A towering ancient WEAVER'S CONSERVATORY, a partially open cutaway interior seen in flat straight-on elevation, like a magnificent detailed 2D animated film background. Architecture combines warm pale limestone, walnut timber structural beams, muted deep teal plaster, slender copper pipes and delicate brass thread mechanisms. The building is four storeys tall, its irregular silhouette includes a sloping shattered glazed roof, two asymmetric side pilasters and trailing vines on its OUTER edges. Three huge vertical arched windows let the transparent sky show through; teal plaster and old timber between the windows. A large beautiful oval loom with several delicate golden threads is the unique focal ornament in the upper left bay. A low weathered workshop door, shelves with tiny spools in right bay. Broad warm sunlit limestone exterior face on left, cooler turquoise interior shadow on right. High craftsmanship, tactile hand-painted stone cracks, bevelled warm wooden joinery, oxidized bronze, restrained vegetation. EMPTY CENTRAL AREA for gameplay platforms to be inserted separately: DO NOT include horizontal floors, staircases, bridges, walkable balconies, people or terrain. Window openings genuinely alpha transparent, exterior also transparent. Visual hierarchy favors broad calm surfaces with fascinating details near the side edges. Whole building in frame, no crop, no text, no labels, no border, no backdrop or ground plane. This is a production environment asset, not a concept screenshot. Consistent warm upper-left sunlight.
gameIcons
Quelle: C:\Users\danie\.codex\generated_images\01a0acd1-fd65-7833-bbb0-c93959eb75c8\exec-cdf79634-5e96-414e-809e-8289477fd6bb.png
Use case: stylized-concept. Asset type: premium fantasy 2D game interface and collectible icon atlas, eight isolated objects in exactly FOUR EQUAL COLUMNS and TWO EQUAL ROWS, wide landscape image 2048x1024 with TRUE TRANSPARENT ALPHA. Original game Angel Land Story: warm limestone, bronze and soft teal world, friendly storybook realism, refined sculpted hand-painted game icons, strong crisp silhouette at small size, warm upper left lighting, no text. All eight objects centered with broad clear transparent cell gutters; no overlapping glows or shadows outside cells. Top row left to right: 1. a beautifully polished coral-red HEART, instantly recognizable classic full health heart silhouette, bevelled amber rim and tiny warm highlight, no wings, no objects attached; 2. EXACT SAME HEART silhouette and size as item1 but empty dark desaturated teal center and a clearly visible muted ivory outline, representing depleted health; 3. a delicate GOLDEN FEATHER with a teal jewel at its shaft, collectible story album icon; 4. a small rounded HEALING FLASK made from green-turquoise glass with a warm cork, gold clasp and a little leaf inside. Bottom row left to right: 5. a spool of luminous golden THREAD in brass frame with pale teal thread end, ornate but readable; 6. a small soft ivory FEATHER TALISMAN tied to a bronze ring; 7. a bronze ARROWHEAD TALISMAN with a tiny coral stone and leather loop; 8. THREE SMALL CORAL HEARTS grouped in a triangle, a larger valuable heart pickup. Ensure the first two heart shapes fill similar roughly square proportions and share outline dimensions. No frame panels, no labels, no typography, no checkerboard, no background. Consistent high quality sculptural texture.