✦ SPIELWELTENAngel Land Story ↗

Qualitätsrunde 0.6 · Windlift

Neue eigene Illustration, erzeugt mit dem integrierten ImageGen-Werkzeug am 17.09.2026. Quelle: exec-09b2d569-569a-4abf-bc2b-475306a6a5ca.png im Generationenordner dieser Aufgabe. Unverändert nach Assets/Resources/GameArt/WindLift.png kopiert; 1536 × 1024 RGBA, echter Alphakanal. Zwei Runtime-Ausschnitte: begehbare Tragefläche und fester Flaschenzug. Bewegte Seile und Führung werden im Spiel erzeugt. Die begehbare Oberkante wird an die Kollisionsfläche angepasst.

Vollständiger Prompt

Production environment sprite atlas for original premium hand-painted fantasy 2D platformer Angel Land Story, Sonnenhain windmill. TRUE TRANSPARENT alpha background. Two completely separate wide assets arranged TOP and BOTTOM with large transparent gap; no scenery, people, text, label, shadow or grid. Canvas 1536x1024. Both assets are a side-view elevation with just a little visible top face, no isometric camera. Warm dark walnut timber, honey bronze joinery, ivory carved leaf motifs and muted teal enamel, tactile detailed wood grain and canvas, warm top-left sunlight. TOP HALF: a unique moving windmill lift platform, a straight wide absolutely flat walkable plank deck, thick brass-trimmed front rim, two short cable attachment eyelets at extreme ends, underneath a graceful shallow boat-shaped timber cradle with interlocking bronze mechanisms, small central glowing teal wind-knot, two small feather-shaped stabilizer vanes UNDER the deck pointing diagonally down and outward. Absolutely no rails, roofs, posts or objects rising above the walking surface, and no attached long ropes. Broad and shallow shape, width about four times height. All detail below top edge. BOTTOM HALF: a fixed hoist header, a heavy horizontal walnut beam, two large bronze pulley wheels near the left and right ends, short strong diagonal brace brackets beneath, a carved ivory wind emblem at centre, brackets that can bolt into the surrounding timber scaffold. No ropes dangling out of this sprite; the game draws the moving ropes. Broad shallow shape width about four times height. Exactly these two distinct cutouts, fully inside respective halves with at least 40px clear outer margin and 100px vertical space between them. Cohesive refined painterly physical materials, no thick cartoon outlines, no repeated arch platforms.