Original rider revision 6
Created for RAMPAGE on 15 September 2026 from the project's original parametric rider, following the actual rear and leaned player captures linked in the visual priorities. The existing title illustration is a design reference for the dark helmet/suit identity, not a texture pasted onto the rider.
All modified body profiles, sewn panels, low cloth folds, helmet shell details and irregular leather grain are original project-authored code. No new downloaded, purchased or third-party asset was used. The existing original weave/metal/livery materials are reused. The new leather normal texture is a cached 128 × 128 tile generated once; it has no file import or external licence dependency.
- RiderRig.cs is the authoritative geometry source.
- VehicleMaterials.cs is the authoritative surface source.
RiderRig-before-v6.cs.txtandVehicleMaterials-before-v6.cs.txtpreserve the pre-change source for comparison; they are not compiled assets.- v6-source-audit.json records source hashes and exact unchanged pose, IK/contact, glove/boot and brake-lamp method hashes.
Revision 6 geometry uses new shared mesh cache keys, including the consolidated skin. It still uses one skinned renderer and the existing nine shared material roles. No runtime mesh deformation, per-frame allocation, physics object or new shader family was introduced. The root's 16:59 native audit measured 27,574 vertices, 49,128 triangles, nine material slots and 15 bones; all invalid-data categories were zero, with 30 zero-length normals. The limited visual review accepted the improvement step and retained the AAA/art-production limits, as recorded in RIDER-VISUAL-V6.md.
count-topology.ps1 runs the archived/current Build statements against pure count-only stubs, without Unity assemblies or execution. topology-v5-v6.json records its exact V6/native count match, the V5 baseline, and degenerate seam candidates. Candidate counts are a geometric inference, not a substituted native normal measurement. The original source-only audit above retains its creation-time pending status as a historical record.