K.R.A.B.B.E. – Körper v1
Datei: Assets/SpaceHero/Art/Bosses/CrabBody-v1.png
2026-09-07, eingebautes ImageGen. Stilreferenz: neue Recyclingdrohne. Der erste Entwurf hatte ein eingebranntes Schachbrett und wurde verworfen. Das ausgewählte Ergebnis wurde mit ImageGen freigestellt; Alpha an fünf Stellen außerhalb des Objekts jeweils 0. Körper, Arme und Trefferzonen werden getrennt animiert. Bossintegration noch ausstehend.
Erzeugungsprompt
Use case: stylized-concept. Asset type: FINAL BODY PART sprite for a modular animated boss in a high-quality family-friendly top-down 2D space game, Space Hero – Galactic Reclaimers. Input image 1 is a style/palette reference ONLY, not an edit target: warm orange and ivory painted metal, navy joints, turquoise energy, polished illustrative contour linework. Create the CENTRAL BODY of K.R.A.B.B.E., a large lovable crab-shaped salvage machine, built of a broad rounded orange shield-like carapace, five layered armor plates, sturdy mechanical details and a large round recessed turquoise energy core at the center. Two LARGE exposed circular mechanical shoulder attachment sockets project from the left and right sides. These sockets are where separate animated arms will be attached later. A small rounded top/front observation pod has two gentle amber sensor lamps. Two compact thrusters at the bottom/back. Wide, low, powerful crab-shell silhouette, distinct from a triangular spaceship. Strict straight overhead orthographic view, front faces the TOP of image, bilateral symmetry, soft light from upper left. Friendly industrious machine, no scary face. One complete centered isolated body asset, generous transparent margin, 1536x1024 landscape. Genuinely transparent background and clean alpha. NO arms, NO claws, NO legs: ONLY the central body and its two shoulder sockets. No text, emblem, labels, numbers, ground, cast shadow, checkerboard, background, borders, extra objects or concept sheet. It must remain readable at 300 pixels wide in the game.
Korrekturprompt für echten Alphakanal
Use case: background-extraction. Image 1 is the EDIT TARGET. Remove the ENTIRE white and pale-grey checkerboard background around the orange robot body and replace it with actual transparent alpha, alpha=0 outside the object. Preserve exactly the robot body's painted details, colors, geometry, orange-and-ivory plates, turquoise center, side sockets, lights, silhouette, position, image dimensions and margins. Do not repaint or redesign the body. Keep the soft cyan thruster light with appropriate partial transparency. Absolutely no checkerboard pixels or grey/white backdrop left in the exported image: genuine transparent background, not an illustration of transparency. No other changes.